Broken Progress

January 2015: 16%
May 2015: 37%

I’m going to be honest. A lot of the last few months has been wrapped up in little things, hiring help, talking to people, and especially the conversion from RPG Maker VX Ace to Unity. I’ve also been pretty busy with college recently. Today, though, I decided to look back at my work and cut away a lot of the things I didn’t need.
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Check out The Hunters JRPG Youtube Channel!

Progress on the game. Take a look at some of the dev videos. Only the beginning!

Retridemption's avatarThe Hunters JRPG

The Hunter JRPG Project has a Youtube channel (here), and yes, there are videos hosted up on it.

We’ll be using the channel to record our milestones, no matter how small, and document some our game development processes.  You’ll get peeks into our Trello boards (where the team meets online and collaborates) and Unity project.

Comments are very much welcome, and constructive criticism is encouraged.  We want to better ourselves so if you think you could add to our process/development/game, please let us know.

See you on our journey.

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The Big Switch

“Hey, haven’t you been quiet about your game for, like… a month?” Yeah, I have.

Learning the Dark Trade | Unity First Look

Well, a lot has happened in the last month. I’ve scoured the internet and made a promising new hire or two, and ultimately made the big decision to switch my project from RPG Maker to Unity 5. This is a big step that, while requiring a metric tonne of work, will make my game a lot more professional while also opening it up to a lot more platforms like Mac, Linux, mobile phones and possibly even an actual game console, which has never even been in my dreams before.

The screenshot above shows the Unity environment with a general mockup of a possible menu layout. As you can see, it is just getting started, but considering that this screen simply did not exist yesterday, I’m very impressed that it already looks like this today. Combined with some shuffling around in the art department, this should herald in a very exciting time for this game.

All these developments have also meant that rather than fooling around in the editor or private documents, I’ve spent a lot more time drawing up plans for the whole team and communicating with the others. Somewhere along the line, I suddenly became a sort of team leader. It’s a great feeling that made me realize that this is the kind of job I want to keep doing for a long time. Hopefully, that kind of passion is going to reflect in my game–no, our game as a team.